![]() ![]() Not to mention calculating the physics and compressing/uncompressing the data on both ends. So before we can talk about two instances of Beamng sending physics info to one another, we'll need a connection that's capable of sending information from one computer to another computer, and then sending roughly the same amount of information back to the first computer, in less than 0.5 milliseconds. A quick Google search says it takes a few milliseconds at minimum for any two machines to so much as contact each other, before any actual information is even sent. Beam's physics run calculations 2000 times a second (0.5 milliseconds). The issue with all other proposals is that they assume lag can be glossed over, or that compression will spare them. Sure, there will be input lag, but a person can plan around latency. It's the simplest proposal, won't present any serious glitches, and won't require splitscreen support. not always.Click to expand.As multiplayer proposals go, I'm all for the 'All Calculations on the Server End,' personally. The list goes on, even FC4 and AC:U are going to more cooperative modes, although FC3 had coop, it kinda sucked. Like I said, Co-Op makes ALL things better, Warframe is one of the most succesful games ever, and guess what, Warframe is built upon coop. I agree with the others: Google is your friend (aka, google that ♥♥♥♥ xD)īut to the people that hate on coop, I don't know what to say, except: Why the hell do you care if it's coop or not? you still have the opertunity to play single player, right? Originally posted by Sk8rBoi Gaming:To me, everything is better with coop, however, pvp has never really been my strong suit, what do you gain from killing little kids that constantly shout "♥♥♥♥♥♥, ♥♥♥♥♥, and ♥♥♥♥♥" all day on CoD? Nothing. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |